I've always said, "If you're enjoying the journey more than the destination, you're going the wrong way." However, my life has been much journey with little arrival.
Part of the problem is I am very meta. I was meta before meta was cool. (I'm annoyed how over-meta the youngsters are these days.) I have always wanted to make things, but I have always been fascinated by the why and how of making things.
Without discipline that fascination quickly becomes recursive. They say it's hard enough to make a video game by yourself, so don't make the game engine too—if you do, you'll end up spending more time making the engine than the game. Well, I haven't just tried to make game engines in order to make games—I've made programming languages in order to make game engines in order to make games—multiple times. (At least I eventually learn from my mistakes. Some never learn).
The tricky part is I can almost pull it off. If I had failed faster I might have succeeded more.
Maybe it's time for me to accept my lot and embrace the journey more. If I'm spending more time on the road then wherever it is I'm going, maybe I can salvage that journey by capturing a slice of it. There's many different slices of life I could focus on, but I'm leaning toward creative endeavors.
This blog is an experiment to document the efforts of my various personal side-projects. Some of the content may also touch on the work I get paid to do, since they sometimes overlap.
I don't really have a target audience. My ramblings will probably get too technical for most tastes and I'm not sure who would find my intersection of interests interesting. I've never been good at marketing.
Currently my three main projects are:
- A Marloth video game. (Restarted multiple times over the past 10 years.)
- The next Marloth book. (In the design phase for 15 years.)
- Completing the dozen or so songs in my head. (Gathering over the past 12 years.)
Game development has been priority for a while. Out of the three domains, I haven't published a serious game yet, and game development has always been the easiest creative activity for me. I have more programming stamina than writing and music stamina, though that's largely due to the tools. If I could create stories and music in the same way I create games, I would have released tons of new books and albums by now. Or, at least one new book and album by now.
This post has been strictly an introduction. My next post will get into the details of what I am working on.
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